Product Launch · Make

Graphic design and brand identity for organisations in Malawi

We design the identity and every document that has to carry it, from the annual report to the road sign. Your team gets templates in the tools it already uses, so it can produce on-brand work without us. Where the launch is software, we design the interface too.

Pixel Flares brand concepts, 2026

How it runs

  1. 01Audit

    We review what exists and what your team uses.

  2. 02Identity

    We agree what the brand has to say, then design the marks.

  3. 03System

    We set the type, colour and layout rules, including the awkward cases.

  4. 04Assets and templates

    We build the files your team uses every week.

  5. 05Handover

    We hand over the files, organised inside your own systems.

What you get

Identity
  • Logo arrangements
  • Colour variants
  • Brand guide
The rollout
  • Reports and publications
  • Presentation decks
  • Social templates
  • Email assets
  • One-pagers and sell sheets
  • Letterheads and business cards
  • Document templates
  • Signage and large format
  • Print collateral
  • Custom illustration
  • Event and tradeshow materials
  • Campaign assets
  • Photography treatments
  • Motion templates
  • Interface and experience design
In detail
Logo arrangementsPrimary and secondary, horizontal and stacked where they apply.
Colour variantsFull colour, black, white, single colour, and a small version that still reads at icon size.
Brand guideType, colour, layout, and rules for the awkward cases.
Reports and publicationsAnnual reports, donor and programme reports, proposals.
Presentation decksA master and a slide library.
Signage and large formatBanners, stands, wall graphics, vehicle livery, shop and road signage.
Print collateralFlyers, brochures, posters, guides.
Custom illustrationDiagrams, cutaways and comparisons that explain a product or mechanism.
Event and tradeshow materialsBackdrops, badges, programmes, stand graphics.
Motion templatesLower thirds, titles, end cards, social motion.
Interface and experience designApp screens, user flows and prototypes, where the launch is software.
HandoverTemplates in the tools your team already uses, the system applied to its first real assets, and the files organised inside your own environment.

How do we justify the cost of a brand system?

Without a system, you pay for the same asset again and again. A system costs less over time. It looks expensive because you pay for it once.

Proof

Design Outreach

Print for the MaxLife launch, made to work without power or a screen: flyers, installation guides, billboards and hand-painted shop signs.

Antchito

We designed the interface for a Malawian mobile app, then the print for its launch.

Every launch rests on a few assumptions. Which of yours would you most like tested?

Tell us what you’re launching